1.13.3: Bug fix patch #3 (with Infinite Multiplayer worlds!)

- Added Infinite worlds to servers (with chunk loading)!

- Added conversion system for old worlds to servers

- Added spawn location to servers

- Added featured servers

- Added exit game button in main menu

- Added force reload chunks on multiplayer by pressing "R"

- Added 5 more additional lines to chat

- Added new MOTD ("Multiplayer now with infinite worlds!")

- Removed 4 entity limit on servers

- Improved fluid physics performance on singleplayer

- Fixed lighting bug in underground areas on certain blocks

- Fixed start resolution no longer working

- Added some other Quality of Life features

- Fixed several more issues


1.13.2: Bug fix patch #2 (with Better Lighting!)

- Improved block lighting (now darker and better)

- Added lighting to background, players, entities, rain and particles

- Improved day / night darkness transition

- Added whitelisting to servers

- Added server pausing when inactive

- Added new server settings (whitelist enabled, server pause inactive time)

- Added walk animation to players and entities

- Added new game settings (pixel scaling, clouds toggle, particles toggle and credits toggle)

- Improved game settings UI

- Added flight toggle when double tapping spacebar

- Added "Welcome's Games" to loading screen

- Players will now spawn on the surface

- Spawn Location will now avoid ocean biomes

- Removed MOTD ("Also available on Android!")

- Log files will now restart in a separate log file on date change

- Added some other Quality of Life features

- Fixed several more issues


1.13.1: Bug fix patch #1 (with Server Plugins!)

- Added a Plugin system to servers

- Added new commands to servers (/kick, /unadmin, /plugins)

- Added more player actions in Server GUI

- Added more MOTDs ("Now with a Plugin API", "Enjoy custom servers!")

- Added server transfers (Servers can now send you to another server, useful for networks)

- Added custom world generators (Created with plugins)

- Improved server tick rate stability

- Improved server TPS calculation (Accuracy improved)

- Removed built-in discord integration (You now need to use the DiscordChat plugin to re-add this)

- Removed server warning when recieving an invalid packet

- Velocity warnings are now only logged when a player moves at an extreme velocity

- Fixed a critical bug where the server could sometimes hang when a player connects

- Added some other Quality of Life features

- Fixed several more issues


1.13: Multiplayer improvement update

- Added End of game dimension to servers

- Added the Corruption to servers

- Added Entities to servers

- Added Dungeons to servers

- Added loot chest functionality to servers

- Added sign functionality to servers

- Added attack functionality to servers (player attack and entity attack)

- Added new commands to servers (/msg, /broadcast, /stop)

- Added new void background texture (below hardrock/below Y 0)

- Added many new server settings (maximum players, functionality settings, etc)

- Added server analytics for admins

- Redesigned the Player list UI

- Only Chunks that are within proximity with player location are loaded on servers (same as singleplayer)

- Player movement is now checked by the server (Velocity and collision)

- Player health is now server sided

- Players without admin can now use some commands (/list, /msg)

- Console commands have been redone to match player commands

- Player requests and All commands are now handled on server tick loop

- Some improvements have been made to the chat box

- Bosses will now teleport to the surface if fallen into the void

- Fixed several UI issues

- Fixed "Bad packet" message when connecting to servers

- Fixed random particle rates differing with FPS

- Fixed occassional crash when exitting the game on a world

- Fixed FPS drops when going above or below build limits

- Fixed an issue where ping would stop updating on multiplayer

- Added some other Quality of Life features

- Fixed several more server stability issues

- Fixed several more game issues


1.12.1: Bug fix patch #1 (with Customisable Characters!)

- Added custom player characters (Changable in launcher)

- Changed default character for consistency with custom characters

- Added exploration map (Open with M key)

- Added entity saving

- Improved Entity movement AI

- Added new Jump animation to Slimes with improved movement AI

- Changed spawn rate of slimes (Now rare)

- Entities will now die from void damage (Except Bosses)

- Removed nametags from entities and player (Nametags still visible for other players on Multiplayer)

- Health above entities will now only show when an entity takes damage

- Added weather saving (Rain and clear weather)

- Added /setweather command (Rain or Clear)

- Changed weather change rates (Much less frequent)

- Added more MOTDs ("Now with customisable characters!", "Also available on Android!")

- Added Time to statistics

- Day counter will now increase at midnight instead of midday

- Added smooth player movement for other players on Multiplayer

- Improved ticking stability with FPS

- Added resolution change support at launch

- Fixed water and ladder detection at chunk borders (Entities and Player)

- Fixed incomplete world saving bug on multiplayer

- Added some other Quality of Life features

- Fixed several more issues


1.12: Corruption & Tweaking update

- Added Corruption blocks (Corruption, Crust, Cores)

- Added the Corruption boss

- Replaced XP with the Strength bar

- Changed Mining speed to be based off your strength

- Changed Attack speed to be based off your strength

- Added Doors

- Added End portal frame (Portals now activated using Portal Magic)

- Portal Magic will now emit light (Previously named "Portal" block)

- Added Boss eye block (Obtained by killing end boss)

- Added Doors, Corruption Crust and Corruption Core to the loot chests

- Added 60 second cooldown to loot chests

- Added more particles (Corruption, Attack, Portal Magic)

- Switching slots will show the name of the block

- Added access to more blocks in Creative (CTRL + [number])

- Added more MOTDs ("A part of Welcome's Games", "Beat the Corruption & End boss", "Entirely free to play!")

- Added Performance graph to Statistics (ms per tick)

- Changed hidden statistics to just show FPS and coordinates

- Removed the update checker

- Fixed block lighting showing on transparent areas

- Entities will now spawn on the top surface block

- Fixed a bug with entity movement

- Fixed error with Server settings

- Added hardware acceleration for better rendering performance

- Added some other Quality of Life features

- Fixed several more issues


1.11.1: Bug fix patch #1 (with few additions/tweaks)

- Fixed a bug where signs were not being placed correctly

- Added more messages to Authentication error

- Authentication will now show "Authenticating..." when loading

- Improved weather (rain and snow)

- Rain and snow now checks for the surface block

- Added particles (Block break, Flames, Bubble, Water splash)

- Breaking blocks now produces block break particles

- Torches and furnace now produces flame particles

- Swimming, raining and idle in water produces bubble particles

- Rain falling now produces a splash particle

- More performance tweaks

- Fixed some other issues


1.11: Terrain and fun update!

- Revamped terrain

- Added a new lighting engine

- Improved Multiplayer UI

- Added authentication to servers

- Removed the border from Multiplayer

- Added end dungeons

- Improved dynamite explosion

- Added a Query system to multiplayer servers

- Improved some performance issues

- Sky now turns dark at high altitudes

- Added Ocean and Grassland biome

- Improved the random tree/cactus placement location

- Fixed some other issues on Multiplayer

- Added more information to crash reports

- Added a new Crash screen UI

- Entities and Players now render behind blocks

- Added Administrators to Multiplayer

- Added Commands to Multiplayer

- Added a new Disconnection/Failed connection screen

- Added several other features...


1.10.3: Fullscreen and bug fixes

- Added Window resize support with fullscreen! (Most requested feature)

- Improved the end credits

- Changed some of the UI to adapt to the window size

- Pixel size is now adapted to the window size

- More chunks are now loaded on higher pixel width resolutions

- Disabled the Map due to huge performance issues

- Fixed some other issues


1.10.2: Bug fix patch #2

- Added Dynamite Explosion to Multiplayer (Option added to disable in settings)

- You can now disable the Crash watchdog on Multiplayer settings

- Biomes are now stored to prevent biomes being shuffled after biome changes

- Fixed /stats showing TPS as whole integer instead of x.00

- Added "Biome" to the Stats screen

- Added Death messages

- Fixed the Boss from not appearing most times

- The boss can now kill the player

- The boss will now try to follow the player

- Fixed the Player from spawning at the wrong location on Multiplayer

- The player will now respawn in the Normal world when dying in the End

- Dying will now reduce the XP by 80%

- Improved the entity kill system


1.10.1: Bug fix patch

- Fixed 1 pixel offset bug with block rendering

- Fixed bugs with Map

- Changed the algorithm that adds blocks to inventory on block break in Survival (Client singleplayer)

- Added Moving clouds

- Fixed log spam when dying a lot

- Fixed CB-15 (Bug tracker)

- Fixed CB-16 (Bug tracker)

- Fixed a collision bug

- You can now exit from Multiplayer without restarting the game

- Added a new disconnection screen instead of Dialog message

- Fixed a bug that allowed you to reach outside the world boundaries (Singleplayer and Multiplayer)

- Added Spawn locations

- Signs are now removed from Cache when they are broken

- Fixed playersave.dat failing due to corruption

- Improved the way chunks load

- No longer possible for Character to go off center and is always in middle of screen.

- Lava and Void damage now reduce health slower.

- Added 'Fake' Blocks at edge of Multiplayer worlds instead of a Cut off


1.10: End overhaul update!

- Completely changed the End terrain generation

- End now has a unique block called Endrock

- Added the End Boss

- Portal is now closed until Boss is killed

- You will no longer recieve rewards from going in Exit portal and you will now get rewards after killing the Boss

- Added a World Map, press M to view

- Added a new log system for output

- Some log messages have been changed

- Fixed an issue on Multiplayer


1.9.1: Major Performance fixes!

- Fixed lag spikes when Playing sounds

- Improved the Loading Screen

- Time now uses a Double on Servers, allowing more than 107,374 days on Servers

- Crash reports have been improved, more detailed and useful

- Force crashes and Watchdog crashes will now show the Stack trace of the Game Thread

- Crashes will now catch more errors

- Fixed screenshots from executing before the game fully renders the Screen

- Screenshots now have a Keybind (F4) which means you can now take them on Multiplayer and on the menu

- Mobs will no longer despawn after 1 Minute

- Mobs will despawn if they are outside of the loaded chunks

- Removed the 200 Entity limit

- Fixed an Issue where the Screen would go blank sometimes

- Fixed Water Swimming/Ladders climbing from Staying active when outside of the world (Outside of 0-128 on Y-axis)


1.9: Height and Physics Update!

- Expanded the World height from 50 to 128 blocks!

- Re-added Water/Lava Physics (Only works on Singleplayer for now)

- Water and lava touching will turn into Stone (Only works on Singleplayer for now)

- Added Creative Mode

- Added Discord Chat Support on Multiplayer (Chat messages can show in Discord and Discord messages in the Server chat)

- Fixed Text rendering outside the screen with Input boxes and Chat lines

- Limited Text box characters

- Added Water/Lava Swimming

- Added Toggle for Debug messages on Server Settings

- Added Discord Chat options in Server settings

- Fixed an Exploit on Multiplayer

- Added Snow when in Snow biomes

- Fixed Ping from showing incorrectly on high numbers over 5,000

- Coordinates are now more Accurate

- Loading Screen will show while Server world is loading

- Tweaked the Generation, more hills

- Tweaked the Biome Generation


1.8.3: Multiplayer Tweaks!

- Expanded Multiplayer World size to 1,024 blocks width

- Added a Ping counter

- Chat line will now show for 5 seconds on new Message without T open

- Disabled Animal spawning on Multiplayer

- Changed the Way the Server world data is sent to the Client

- Fixed 2 chat lines from not being used on some messages

- Fixed Performance issues when there are lots of Chunks Loaded

- You will now spawn 512 blocks out on Multiplayer


1.8.2: Further Multiplayer Fixes!

- Non (A-Z 0-1 _) and Non 3-18 Length usernames are now blocked by the Server side

- Fixed an Issue when using a Furnace/Cutter on Singleplayer

- Console Input Exception is now handled

- Fixed a Major Server crash on Multiplayer

- Block will now re-appear on Client if clicked when Invisible on Client

- Sun and Moon will now Rotate on an orbit in the Middle bottom of the Screen.


1.8.1: Critical Multiplayer Fixes!

- Inventory is now fully Server sided

- XP is now Server sided

- Health can no longer be higher than the Maximum health

- Fixed Fatal Packet exploits

- XP will now save on Server

- Fixed Fly exploit on Multiplayer

- Fixed Many other Server Issues


1.8: Menu and Fun update!

- Added the Ability to create as many worlds as you like

- Added World Naming

- Worlds will now have a Last opened date on Singleplayer Menu

- Added a Background to the Main Menu

- Added Settings (Music and Name Tags Toggle)

- Added Cutter (Click logs on it to turn into 3x Planks)

- Added Furnace (Click sand on it to turn into 1x Glass)

- Added Wool (White, Black, Blue, Green, Red, Purple, Yellow, Light Blue)

- Added Ice (Generates on Top of water in Ice biome)

- Added Ladders

- Added Bricks

- Added Flowers (Red and Yellow)

- Added Animals (Pig, Cow, Sheep)

- Entities now have Health

- Tweaked the Biome Generation

- Added Flowers to the Generation that randomly generate

- Randomly generated chests will have a Cutter and a Furnace too

- Fixed Gaps in blocks far out due to Precision loss

- Fixed Background Stone far out due to Precision loss

- Fixed Rain far out due to Precision loss

- Fixed "disablegui" argument on Servers not disabling GUI entirely

- Fixed Servers crashing instantly on Launch on Some Operating systems

- Random Chest now only give (Torches, ladder, sign, bricks, Dynamite)

- Killing Sheep will give Wool

- You can now Send Broadcast messages from the Console

- Added Console commands on Servers (/stats, /ban, /unban, /help)

- Servers will now Auto Save the world every Minute to prevent Major Data loss

- Added Invisible Barrier at 50 Million blocks out due to breaking issues

- Fixed a Terrain bug when Traveling far out

- You can now press "ESC" on Menu screens to go back to Main Menu

- "disablegui" will be automatically enabled if JFrame is unsupported

- Fixed Crash Reports from not showing the full Stack Trace

- Entities will now Despawn after 1 minute to prevent performance issues

- Fixed Hit Box appearing in the Wrong position far out due to Precision loss

- Fixed Dynamite not Exploding blocks in the Chunk next to the Dynamite Chunk


1.7.1: Bug fixes!

- Fixed issue where Portals would cause the game to crash

- Fixed Texture issue

- Fixed blocks from not Placing in correct position on Multiplayer (Caused a Duplication exploit too)

- Fixed Sign text not showing on some parts of the screen


1.7: Texture/Graphics Update!

- Changed the Textures of some blocks

- Water now has a New Animated Texture (Water more Blue)

- Lava now has a New Animated Texture

- Blocks now have a Black outline around them

- Water and Lava now have a White outline around them

- Added Better Rendering performance

- Added Hardrock black that generates on the bottom of the World to prevent falling in Void

- Tweaked the Terrain Generator (More smooth)

- Fixed Negative Day count causing crash due to Rendering

- Fixed the Exit portal from not generating anymore

- End of Game Portals now require atleast 50 Levels to enter

- Watchdog Crash has been extended to 1 Minute

- Watchdog Crash has been added to Servers (Feature will be added to disable in Serversetting.txt in future update)


1.6.2: Server fixes!

- Added Ban system to Servers

- Added Bans, Unique Players, Packets for Second (Send/Recieve) to Server Statistic Section

- Limited Movement packets

- Fixed Bug where you would get Timed out if someone logged in with your username


1.6.1: Major bug fixes!

- Added Random "Message of the Day" on Main Menu

- Fixed game freezing and crashing while travelling

- Fixed Rare NullPointerException and ArrayIndexOutOfBounds Crashes

- Fixed Bug where not everything is paused on Pause screen

- Removed World File size on Main Menu due to performance issues

- Fixed rendering issues with Text

- Fixed Bug where slimes are not spawning correctly

- Clients will now Time out if they haven't recieved a packet from the server for 20 seconds

- Fixed Memory leak issue with Sounds and Music

- Fixed collision detection on slimes

- Server will no longer freeze while sending the world to the Client

- Fixed Bug where disconnected clients can still send chat messages to the Server

- Slimes now have a Spawn limit of 10


1.6: Infinite Worlds!

- Added Infinite worlds! (Servers still limited)

- Added world conversion system for old worlds

- Added new Terrain generator to Servers and Game

- Temporarily removed water physics

- Added more information to info screen (Chunk and Chunks loaded)

- Temporarily removed block lighting (Block darkness still exists)

- Worlds saving now uses the new Chunk format

- Removed teleport limit

- Server world will now convert to new chunk format on client side

- Fixed collison detection bugs

- End Dimension now has floating islands everywhere

- Fixed world file size calculation


1.5: Multiplayer Improvements!

- Added Server Day and Night

- Inventories now Save on Multiplayer

- Added ServerSettings file to customize server

- Port is now changable

- Disabled Water/lava flow on Multiplayer due to issues

- Disabled Weather on Multiplayer

- Skins now Show on Multiplayer for other Players

- Added Memory and Ticks per Second on Server GUI

- Fixed lighting bug on Multiplayer borders

- Fixed Stability on Multiplayer


1.4.2: Server and client fixes

- Added max player limit of 10 players on Servers

- Fixed dialogs from not showing on login fail

- Fixed Users not disconnecting after server close

- Fixed Worlds from not loading due to NullPointerException


1.4.1: Server fixes

- Fixed Server crashes!

- Fixed Server world not saving

- Servers now generate crash reports on crash


1.4: Multiplayer Update!

- Added Multiplayer Servers!

- Fixed Bug when XP doesn't reset when exiting a World

- Fixed lighting on Barriers

- Added GUI to chose Username when running from Jar file

- Usernames now only support (A-Z 0-9 _)

- Removed Chatrooms (Replaced by Multiplayer)


1.3: Survival Update!

- Added the end of the game

- Added light

- Added dimensions ("Normal world" and "End of game")

- Added credits (appears when entering exit portal)

- Added portal blocks

- Added torches

- Added light emitters (Lava and Torches)

- Added random portals that generate rarely underground

- Added exit portal to the "End of game" dimension

- Fixed spawning player at the world center

- Coordinates are now centered to the world


1.2.1: Chatroom Fixing

- Disconnect packet is sent to server when game is closed

- You can no longer connect with same username twice in 1 chatroom

- Game crashes will now close game GUI and show dialog

- Idle timeout will now show dialog on players screen


1.2: Chatroom Update

- Added Chatrooms

- Player now spawns in the center of the world


1.1.1: Bug fix Update

- Added Commas to some numbers

- Added Watchdog that checks if the game is responding

- Fixed CB-11: I can bypass the invisible wall with TP or by editing the playersave.dat file


1.1: The Terrain Update

- Worlds have been expanded to 8192 blocks

- Revamped biome generation

- Terrain will no longer generate to Y=0

- Added Snow Biome

- Added GUI to enter your own seed

- Number of possible seeds have been changed from 1,000,000 to 2^64

- Added world creation screen


1.0: Release Update

- Game released!

- Added Caves

- Added Signs

- Added Chests (Gives random loot on click)

- Added Dynamite

- Added Clouds

- Improved terrain generation

- Lava now generates at the bottom of caves

- Chests can randomly generate in caves

- Added X coord barrier to prevent players from falling through the fake blocks

- /screenshot command (Takes a screenshot of the game in a PNG file)

- Water can now flow into the last block of the world

- Fixed the cactus generator


Beta 1.9: Slime Update

- Added Slime Mobs

- Added an Improved textured Sky

- Added game menu music (MusicLoop1 and MusicLoop2)

- Fixed CB-9: Music is not playing in versions 1.6 or above


Beta 1.8: Sky Update

- Added Textured sky

- Added 4 More lines to chat logs

- Removed border around the map

- Fixed CB-10: Fly and chat logs not resetting on quitting world


Beta 1.7: Command Update

- Added Fake blocks past the edge of the world

- Replaced Chat with Ingame chat by Pressing "T"

- Added Commands in chat

- Added /fly Command

- Added /tp Command

- Added /sethealth Command

- Added /settime Command

- Added Fly mode


Beta 1.6: Game Pause Update

- Added Game Pause (Key: ESC)

- Added Chat

- You can now switch worlds without restarting the game


Beta 1.5: Game Menu Update

- Added the ability to create Multiple worlds

- Added the ability to convert old worlds to multi world format

- Added a Main Menu

- Added Music

- Added block break sound

- Added block place sound

- Added walking sound

- Added death sound


Beta 1.4: A Helpful Update

- Added Log files

- Added an Update Checker

- Crash Reports are now generated in its own folder called "crashreports"


Beta 1.3: Weather Update

- Added Rain

- Added Stone Background underground

- Added Icon to game


Beta 1.2: The Biome Update

- World Size has been Expanded to 1024 blocks

- Added Desert Biome

- Added Cactus


Beta 1.1: A burning Update

- Added Lava

- Added CTRL+C to Force crash the game (Useful for the bug tracker)

- Hitbox now shows everywhere

- Improved crash report files


Beta 1.0.1: Bug fix Update

- Fixed CB-8: Stars are not rendering on the right of the screen


Beta 1.0: Beta Update

- Game is now in beta

- Added survival!

- Added a health bar

- Added fall damage

- Added stars in the sky at night

- Items will now be added to inventory when blocks are mined

- Items will now be removed from inventory when blocks are placed

- Inventory Items can now be stacked

- Player will now take damage if they fall out the map

- Inventory now saves


Alpha 1.4: Day and night Update

- Added day and night cycle

- Added sun and moon

- Fixed coordinates from glitching


Alpha 1.3: Physics Update

- Added water physics

- Added leaves block

- Added trees to world generation

- You can no longer place water

- Water can no longer be broken

- You can now place blocks in water

- Player Coordinates now save

- Fixed CB-6: Possible to break the invisible barrier around the map


Alpha 1.2: World save Update

- Added world saving

- Added a loading screen

- Improved world generation


Alpha 1.1: Extra Blocks Update

- Added Plank blocks

- Added Log blocks

- Added Glass blocks

- Added Water

- Added Hitbox when hoving over a block

- Added Invisible barrier around the world to prevent you from falling off

- Game Crashes now create a crash report file

- Fixed CB-2: Placing blocks on bottom of the world causes game to crash


Alpha 1.0: New game Update

- Game has been opened alpha